Return to site

Final Fantasy Game Genie Cheats

broken image


Final Fantasy 2 Game Genie Codes. Mw3 pc game cheats. Video Game Source- Super Nintendo- Final Fantasy 2- Game Genie Codes. Date Posted: 7/5/00 Date: 8/10/98 These codes are for the JAPANESE version of FF4, 'hard type'. I used the ROM address conversion technique to compare the Japanese and American games and adjusted some of the codes to the new memory addresses.

But at least you can lighten the load a bit by entering in some cheat codes, which will unlock a host of characters, as well as vehicles and abilities, without you having to go to all the effort of jumping through whatever hoops the game would ordinarily ask of you before giving them up.To enter a code load up and go to the options menu in game, then choose Extras. Lego marvel superheroes video game ps3 cheats. Select that and plug these codes into unlock the unlockables. This will bring up any of the Red Brick abilities you've found, and at the top you should be able to see 'Enter Code'. Look, a hero's work is never done, especially in Lego Marvel's Avengers, where people want you to do everything for them, up to and including tidying up around the place.

  1. Final Fantasy Mystic Quest Cheats Game Genie
Strategy Guide

Note: Final Fantasy 6 was originally released as Final Fantasy 3 on the SNES in Japan.

Game Shark Codes
Final Fantasy Game Genie Cheats
Final Fantasy Game Genie Cheats
Infinite Money8002F860 967F
8002F862 0098
All Summons3002FA69 00FF
3002FA6A 00FF
3002FA6B 00FF
3002FA6C 00FF
Infinite Items (Caetla Users Only)B1000001 00000000
3002F969 000A
All Items (Caetla Users Only)B1000001 00000001
3002F869 0000
All Magic For Tena (Caetla Users Only)B0180001 00000000
3002FA6E 00FF
B0150001 00000000
3002FA86 00FF
B0090001 00000000
3002FA9B 00FF
Max EXP All Characters (Caetla Users Only)B00D0025 00000000
3002F611 007F
B00D0025 00000000
3002F612 0096
B00D0025 00000000
3002F613 0098
Max Status All Characters (Caetla Users Only)B00D0025 00000000
3002F61A 0080
B00D0025 00000000
3002F61B 0080
B00D0025 00000000
3002F61C 0080
B00D0025 00000000
3002F61D 0080

Final Fantasy Mystic Quest Cheats Game Genie

Projects‎ > ‎

Nintendo Game Genie Codes






Nintendo Game Genie Codes
I grew up with the Nintendo Entertainment System. At the time, games were new and challenging for me, but now I have beaten all of the classics too many times to count. The novelty in playing them normally is long gone. But now I can play a new game: take apart the old 8-bit 6502 code and see how it works!
I have created these Game Genie codes this way. Each Game Genie code modifies 1 byte in ROM, however due to paging it can change multiple bytes, each at the same location on different pages. This is dealt with by incorporating a 'compare' or 'key' value into the code, making it an 8-letter code, but still you may have the same original byte at the same location on different pages anyway. So it isn't perfect but usually there it a way to work around it or no noticeable difference when the unintended bytes get changed. Feel free to use these to supplement your own collection of codes.
I created these codes using the FCEUX emulator's built-in debugger and Game Genie encoder. I also referred extensively to the 6502 instruction set.
Double Dragon
ZAKYNTAPReveal the complete mission title cut-scene soundtrack by making the scene last 8× as long

Final Fantasy
ZGXZTZPGStart game with music track 'Opening Theme'
LGXZTZPGStart game with music track 'Ending Theme'
GGXZTZPGStart game with music track 'World'
IGXZTZPGStart game with music track 'Ship'
TGXZTZPGStart game with music track 'Airship'
YGXZTZPGStart game with music track 'Town'
AGXZTZPKStart game with music track 'Coneria Castle'
PGXZTZPKStart game with music track 'Gurgu Volcano'
ZGXZTZPKStart game with music track 'Matoya's Cave'
LGXZTZPKStart game with music track 'Dungeon'
GGXZTZPKStart game with music track 'Chaos' Temple'
IGXZTZPKStart game with music track 'Floating Castle'
TGXZTZPKStart game with music track 'Future Chaos' Temple'
YGXZTZPKStart game with music track 'Shop'
AIXZTZPGStart game with music track 'Battle'
PIXZTZPGStart game with music track 'Menu Screen'
ZIXZTZPGStart game with music track 'Death'
LIXZTZPGStart game with music track 'Victory'
GIXZTZPGStart game with music track 'Got Special Item'
IIXZTZPGStart game with music track 'Prelude (Character rearrangement version)'
TIXZTZPGStart game with music track 'Save'
YIXZTZPGStart game with music track 'Potion'
AIXZTZPKStart game with music track 'Treasure Chest'

Final Lap
SUULIOVSInfinite Credits

Game Genie (itself)
VVUYAYSZ+
SXUYZNOG+
ZSUYLYYA+
PXUYGYEN+
YEUYIYPL+
SEUYTYVT
Game Genie cursor wraps from right side of screen back to left side
    Notes
  • On a real Nintendo, this requires 3 Game Genies stacked.
  • Codes go into effect only for the next Game Genie.
  • Cursor will become difficult or impossible to move based on which order you enter the codes.
  • Though physically possible, inserting 3 Game Genies without a game cartridge attached will not work because a Game Genie does not have its own lockout chip and therefore relies on the lockout chip in an actual cartridge.

Gradius II
AASLKUYLInvincible to enemies (freezes game if you bump into some multi-link enemies)
AVSPKIEYPass through solid objects (freezes game if you bump into a boss)

Kung Fu
ETVGZKSL+
VAVGLGEZ+
XTVGGGGE
Invincible unless time runs out
EYNKIAEIKnife throwers throw the wrong way
VVVEGSSEEnemy starts with minimum health
VXUKPYSZ+
VXKKZYSZ
Player has auto-recovering health instead of enemy

Legend of Zelda
(If you are using an emulator, some of these codes require resetting the game after entering the code.)
(The PRG1 revision of Zelda warns you to hold reset when turning off the Nintendo when you die. PRG0 does not have this warning.)
KTVXXXPZHidden entrances revealed (Does not have issues like code KTVXXZ) [PRG0, PRG1]
LANOTXGALocked doors still open when you have no keys [PRG0, PRG1]
AAONVPALBombs explode immediately [PRG0, PRG1]
APONVPAUBombs explode in half the time [PRG0, PRG1]
ATONVPALBombs take 2× as long to explode [PRG0, PRG1]
EGONVPALBombs take 4× as long to explode [PRG0, PRG1]
AAOESATAFast Text (Does not glitch game from 'Pay me and I'll talk' ladies like code OPPEEA) [PRG0, PRG1]
EIVXKGEPMaximum of 255 Bombs [PRG0, PRG1 untested]
SZUPVSSEDon't lose magic shield from the 'Like Like' monster [PRG0, PRG1 untested]
PAUPSIAAThe 'Like Like' monster gives you a magic shield if you don't have one [PRG0, PRG1 untested]
SZVEGGSADon't lose sword ability from the white 'Bubble' monster (Does not work on the red 'Bubble' monster) [PRG0, PRG1 untested]

Mouryou Senki Madara
XTVLNSSX+
PAVUOITE
Prevent HP from running out during battle for all players. (Using just the first code by itself works pretty well, but if a character's HP is a multiple of 256, the character could still die.)
SZKOZVVVNo random encounters

Pac-Man (Namco)
ZAVIIGPA+
ZAUIIGPA
Pac-Man moves twice as fast
TUKIYXTXPac-Man walks through ghosts instead of dying
AEKIYXTZPac-Man can always eat the ghosts no matter what form they are in

Seicross
PEGEUGAll levels scroll at slow speed
GEGEUGAll levels scroll at fast speed
AEGEUGAll levels scroll at ultra fast speed
LANALAAA+
IANAIANL
Always have big rapid fire
NYNALAAE+
IANAIANL
Always have big rapid fire, extra fast
OXXOEZSXFill energy instead of die when energy runs out
APNPIKPZ+
GANPTGEA+
VTNPYGEY+
GYNOAGZE
Character moves forward 2× as fast
TANOAGZA+
VTNOLGSZ+
GYNOGGIV+
VTNOIGEI+
GYNOTKTE+
IEEPPGEI+
IVEPZKZA+
IEEPLGSZ
Character moves forward 3× as fast

Shanghai II
APKSPOAUAble to select and play any tile
TAUSGOGEAble to select and play any tile that is not covered at all by another tile
IKEKYAGZGame starts immediately with solitaire ending sequence
GAXKPAAAGame starts immediately with scrolling credits (may not normally be possible to see this)
AEUGTEXYSpeed up copyright screen when game first starts

Super Mario Bros.
PXNLOYIVPlayer and enemies wrap around the screen instead of die when falling down holes.
    Notes
  • If player jumps beyond the top of the screen, it also wraps to the bottom, so you can bump your head on the bottom of the screen when jumping for flagpoles
  • You can become stranded at the end of any level that has bricks across the top of the screen
  • Game becomes stuck if you run out of time
AASIYNLTBuzzy Beetle can be defeated via fireball
XZOSYYVZFireballs do not terminate upon defeating an enemy. Side effect: Bowser is defeated with 1 fireball. This code could be called 'stronger fireballs'.
XNNATXKNStart game as second quest
TXEEVGGSBased on code PEAEKG: Question blocks containing coins have a small coin symbol
NOOAXGGSQuestion blocks containing power-ups have a small crown symbol
PGEEXGIGOverworld bricks containing starman have a small star symbol
TZEEVGIKOverworld bricks containing multi-coins have a small coin symbol
NPEAXGIKOverworld bricks containing power-ups have a small crown symbol
YLEAVGIKOverworld bricks containing beanstalks have a small beanstalk symbol

Super Mario Bros. 3
PTKXYZESAlways able to shoot fireballs regardless of suit, except hammer suit still throws hammers
AEVZPZPA+
AAKZPKLI
If player can shoot fireballs, player throws hammers instead
OXVZUKPXAlways have ability to fly regardless of suit
AXOXELSZ+
VXOXOUSV+
NXOXXUZE+
OXOXUUZE+
AXOXKUZE
Always have Tanooki statue ability regardless of suit
    Notes
  • Glitched statue graphics
  • Last 2 codes are optional, there may be a bug without them but I have not found it
  • Player can jump a little bit while in statue state
NNVZPLEKTanooki statue state lasts 33% longer
SXNZSNVKTanooki statue state never times out
NYKSUZIEKeep Kuribo's boot after damage
AEVGTLZAHammer suit can slide down hills
AEVGGLZAFrog suit can slide down hills
PEOXNAZAMushroom makes you small
LEOXNAZAMushroom gives you fire suit
GEOXNAZAMushroom gives you raccoon suit
IEOXNAZAMushroom gives you frog suit
TEOXNAZAMushroom gives you Tanooki suit
YEOXNAZAMushroom gives you hammer suit
EEOXNAZAMushroom gives you Kuribo's boot (glitched boot graphics)
PAKXVGGALeaf makes you small
ZAKXVGGALeaf makes you big
LAKXVGGALeaf gives you fire suit
IAKXVGGALeaf gives you frog suit
TAKXVGGALeaf gives you Tanooki suit
YAKXVGGALeaf gives you hammer suit
EAKXVGGALeaf gives you Kuribo's boot (glitched boot graphics)
PAEXNZLAFlower makes you small
ZAEXNZLAFlower makes you big
GAEXNZLAFlower gives you raccoon suit
IAEXNZLAFlower gives you frog suit
TAEXNZLAFlower gives you Tanooki suit
YAEXNZLAFlower gives you hammer suit
EAEXNZLAFlower gives you Kuribo's boot (glitched boot graphics)
IXVGNVVKStarman invincibility does not wear off until the stage ends
KZVZLNVKWhite Block 'behind the scenes' effect does not wear off until the stage ends
EAOZUALI+
IYOZKAIE+
_AOZOAE_
Starman changes Mario's first inventory item instead of giving you invincibilityPAOZOAET = Mushroom
ZAOZOAET = Flower
LAOZOAET = Leaf
GAOZOAET = Frog Suit
IAOZOAET = Tanooki Suit
TAOZOAET = Hammer Suit
YAOZOAET = Cloud
AAOZOAEV = P-Wing
PAOZOAEV = Starman
ZAOZOAEV = Anchor
LAOZOAEV = Hammer
GAOZOAEV = Whistle
IAOZOAEV = Music Box
UZOZUALI+
IYOZKAIE+
_AOZOAE_
Starman changes Luigi's first inventory item instead of giving you invincibility
UZOZVAEU+
ELOZNEEX
Starman squishes into a shell and can be picked up like a turtle. If it comes out of its shell while you're holding it, it disappears and gives you frog suit. If you kick it, it bounces and can hurt you like a turtle shell.
AZOZEEOZ+
EPOZOAET+
NLOZXESE
Starman causes instant saving of the princess.
AZOZSEGG+
XAOZVAEU+
NLOZNEEX
Starman causes instant saving of the princess only if you are holding 'up' when you get it, otherwise it gives you invincibility and hammer suit.
AEVAXNPPBeating any level causes instant saving of the princess
EIXKXTEYAlways have cloud ability on map (i.e. skip stages), unless you use an actual cloud item
PEUXGAAZDonut blocks immediately break free
AOUXGAAZDonut blocks break free in half the time
AKUXGAAZDonut blocks take 2× as long to break free
EEUXGAAZDonut blocks take 4× as long to break free
AEUXGAAZDonut blocks take 8× as long to break free
SLSZZTVIDonut blocks never break free
POUZPTGEThwomp falls with 7.75× acceleration
AOUZPTGAThwomp falls with 4× acceleration
AEUZPTGEThwomp falls with 2× acceleration
ZEUZPTGAThwomp falls with a half of the acceleration
PEUZPTGAThwomp falls with a quarter of the acceleration
AEUZPTGAThwomp never falls
ENVZTTENThwomp takes 2× as long to rise back up
KNVZTTENThwomp takes 4× as long to rise back up
VNVZTTENThwomp takes 8× as long to rise back up
NNVZTTENThwomp takes 16× as long to rise back up
AEVZTTEYThwomp never rises back up









broken image